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1 Draw Melee
2 Draw Ranged
3 Opening Art
4 HP Risk
5 HP Peril
6 Last Words
7 Heavy Hitter
8 Dismemberer
9 Underdog
10 Artful Execution
11 Aura Ready
12 Activate Overdrive
13 Finishing Blow
14 Untouchable
15 Critical Combination
16 Wayward Weather
17 Sprinter
18 Medicine Man
19 Medicine Woman
20 Daredevil
21 Higher Ground
22 Toppler
23 Stunner
24 Sandman
25 Binder
26 Skell Crush
27 Wrecked Skell
28 Running on Empty
29 Trigger: Character starts a battle by drawing melee weapon
30 Trigger: Character starts a battle by drawing ranged weapon
31 Trigger: Character starts a battle by performing an Art
32 Trigger: Character's HP falls below 60%
33 Trigger: Character's HP falls below 30%
34 Trigger: Character becomes incapacitated
35 Trigger: Character lands a critical hit on an enemy
36 Trigger: Character attacks and destroys an enemy appendage
37 Trigger: Character halves the HP of a much larger enemy
38 Trigger: Character successfully uses an Art's special effect
39 Trigger: Character activates an aura using an Art
40 Trigger: Character activates Overdrive
41 Trigger: Character delivers the finishing blow to an enemy
42 Trigger: Character evades three consecutive enemy attacks
43 Trigger: Character lands three consecutive critical hits
44 Trigger: Character witnesses a change in weather during combat
45 Trigger: Character sprints for three or more seconds
46 Trigger: Character gets healed/buffed by a male ally
47 Trigger: Character gets healed/buffed by a female ally
48 Trigger: Character attacks with an Art while HP is below 30%
49 Trigger: Character attacks an enemy from above
50 Trigger: Character inflicts Topple on an enemy
51 Trigger: Character inflicts Stun on an enemy
52 Trigger: Character inflicts Sleep on an enemy
53 Trigger: Character uses a Skell to Bind an enemy
54 Trigger: Appendage of character's Skell is destroyed
55 Trigger: Character's Skell is destroyed and removed from combat
56 Trigger: Fuel of character's Skell falls below 30% in combat